1
|
esports
|
South Korea
|
Esports is a highly respected and widely popular national pastime and professional sport in South Korea.
|
7
|
2
|
esports
|
Traditional sports culture
|
Esports are not considered legitimate sports in traditional sports culture.
|
6
|
3
|
esports
|
gaming culture
|
Esports is a highly competitive form of gaming with large audiences and substantial prize money, embedded within gaming culture.
|
5
|
4
|
esports
|
video game community
|
Esports are respected as legitimate and competitive sports in the video game community.
|
5
|
5
|
esports
|
China
|
Esports in China is widely popular and recognized with professional leagues and sponsorships.
|
4
|
6
|
esports
|
Traditional sports enthusiasts
|
Traditional sports enthusiasts may not view esports as a legitimate sport.
|
3
|
7
|
esports
|
gamer culture
|
Esports, a part of gamer culture, is a recognized and popular career with large followings at events.
|
2
|
8
|
esports
|
Gaming community in the US
|
Esports is a legitimate professional career path within the US gaming community.
|
1
|
9
|
esports
|
global online gaming community
|
Esports is a major part of the gaming culture in South Korea, with large events and professional teams.
|
1
|