concept   motion capture

10 commonsense assertions
Cultures (10) United States (1) Anime industry (1) Artistic performance (1) Athletic training (1) Bollywood (1) Hollywood (1) K-pop industry (1) Traditional martial arts (1) Video game industry (1) medical field (1)
# Concept Culture Statement Freq.
1 motion capture United States Motion capture technology is a widely utilized tool in various industries in the United States for creating and studying realistic human movements. 7
2 motion capture Anime industry Motion capture is less commonly used in the anime industry due to the emphasis on hand-drawn animation. 1
3 motion capture Artistic performance Motion capture technology is not commonly used in traditional theater and dance performances. 1
4 motion capture Athletic training Motion capture technology is used in athletic training to analyze and enhance athletes' techniques and strategies. 1
5 motion capture Bollywood Motion capture technology is not widely utilized in Bollywood due to the traditional focus on choreographed dance sequences. 1
6 motion capture Hollywood Motion capture technology is widely utilized in the Hollywood film industry to achieve lifelike CGI characters and special effects. 1
7 motion capture K-pop industry Motion capture is frequently utilized in the K-pop industry to produce synchronized and visually stunning dance performances. 1
8 motion capture Traditional martial arts Traditional martial arts forms often integrate motion capture technology to a lesser extent. 1
9 motion capture Video game industry Motion capture is often used in the video game industry to produce realistic movements for characters. 1
10 motion capture medical field Motion capture technology is used in the medical field for physical therapy and biomechanics research to analyze human movements. 1