1
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graph
|
computer science
|
Graphs are fundamental tools in computer science and mathematics used to represent and analyze data, relationships, and structures.
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8
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2
|
prolog
|
computer science
|
Prolog is a popular logic programming language in artificial intelligence and natural language processing.
|
7
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3
|
parameter
|
computer science
|
Parameters in computer science functions and methods represent input variables or arguments.
|
6
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4
|
boolean algebra
|
computer science
|
Boolean algebra is a fundamental concept in digital logic and computer science for designing and analyzing digital circuits.
|
5
|
5
|
function
|
computer science
|
Functions are self-contained blocks of code used to perform specific tasks in computer programming.
|
4
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6
|
hash table
|
computer science
|
Hash tables are commonly used in computer science for efficient data retrieval and storage.
|
4
|
7
|
node
|
computer science
|
In computer science, a node is essential for organizing and transmitting data in data structures and networks.
|
4
|
8
|
octet
|
computer science
|
An octet is a group of 8 bits used in computing to represent data.
|
3
|
9
|
open source
|
computer science
|
Open source in computer science promotes collaborative and transparent software development.
|
3
|
10
|
associative array
|
computer science
|
Associative arrays are widely used for key-value pairs in programming languages like JavaScript and Python in computer science.
|
2
|
11
|
debugging
|
Computer Science
|
Debugging is an essential aspect of computer science education, involving the identification and fixing of software bugs.
|
2
|
12
|
problem-solving
|
computer science
|
Problem-solving is essential for coding, debugging, and algorithm design in computer science.
|
2
|
13
|
abstraction
|
computer science
|
Abstraction is a key principle in computer science, simplifying complex systems to focus on essential details.
|
1
|
14
|
attribute
|
computer science
|
In computer science, an attribute is a piece of information describing the properties or characteristics of a specific object.
|
1
|
15
|
closed under generalizations classical
|
computer science
|
In computer science, the term 'closed under generalizations classical' refers to the property of a set or class being preserved when applying generalizations or abstractions.
|
1
|
16
|
communication
|
computer science
|
Communication in computer science culture relies heavily on formalized protocols and data exchange formats.
|
1
|
17
|
domain
|
computer science
|
A domain is a unique internet address that identifies a specific website or server.
|
1
|
18
|
extension of k normal
|
computer science
|
The extension of k normal is a computer programming concept used in object-oriented programming languages to add functionality to a class.
|
1
|
19
|
giga
|
computer science
|
Giga is a prefix used in computer science to indicate a factor of 10^9.
|
1
|
20
|
indexing
|
computer science
|
Indexing in computer science involves organizing and storing data for efficient retrieval using algorithms and data structures.
|
1
|
21
|
integer
|
computer science
|
An integer in computer science is a whole number that can be positive, negative, or zero and does not have a fraction or decimal part.
|
1
|
22
|
learning
|
computer science
|
Learning in computer science culture often involves self-paced modules and technical documentation.
|
1
|
23
|
link
|
computer science
|
The concept of link is a fundamental component in computer science for connecting different elements in a software system.
|
1
|
24
|
overflow
|
computer science
|
Overflow in computer science is the intentional management of excessive data that exceeds storage capacity, usually through redirection or error triggering.
|
1
|
25
|
privacy
|
computer science
|
Privacy in computer science culture involves encryption, access controls, and data protection.
|
1
|
26
|
project management
|
computer science
|
Agile methodologies like Scrum and Kanban are commonly used in project management within the computer science culture.
|
1
|
27
|
sequence
|
computer science
|
A sequence in computer science and mathematics is an ordered list of elements or events, typically represented by numbers or variables.
|
1
|
28
|
time
|
computer science
|
Time in computer science is measured in milliseconds to optimize performance.
|
1
|
29
|
truncate
|
computer science
|
In mathematics and computer science, truncating a number involves removing the decimal part and keeping only the integer part.
|
1
|
30
|
vector
|
computer science
|
Vectors are utilized in both graphic design and computer science to generate scalable images and graphics through mathematical formulas.
|
1
|