# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | impulse buying | Eastern European countries | Viewed as a sign of spontaneity and enjoyment of life, and less frowned upon compared to more structured purchase habits | 1 |
2 | in-game purchases | Europe | Commonly utilized by players to enhance gaming experience and support developers | 1 |
3 | in-game purchases | Europe | Common and widely accepted in the gaming community as a way to enhance the gaming experience | 1 |
4 | in-game purchases | Europe | Considered an individual choice and part of the gaming experience | 1 |