# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | access to goods and services | United States | Access to a wide range of goods and services is considered a basic necessity for a good quality of life. | 1 |
2 | duty-free shopping | United States | Common at international airports as travelers buy alcohol and luxury goods at lower prices | 1 |
3 | impulse buying | United States | Frequently occurs in shopping malls and online, driven by sales promotions and discounts | 1 |
4 | in-game purchases | United States | Commonly utilized by players to enhance gaming experience and support developers | 1 |
5 | in-game purchases | United States | Common and widely accepted in the gaming community as a way to enhance the gaming experience | 1 |
6 | in-game purchases | United States | Considered a legitimate business model for game developers and a source of revenue | 1 |
7 | in-game purchases | United States | Considered an individual choice and part of the gaming experience | 1 |