# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | in-game purchases | Modern gamers | Acceptable method for accessing additional content and supporting game developers | 1 |
2 | in-game purchases | Traditional gamers | Viewed as unnecessary and a negative trend in gaming | 1 |
3 | in-game purchases | gamers | In-game purchases, when used responsibly, can support ongoing game development and provide additional content for players to enjoy. | 1 |