concept   display
culture   United States
statement   In the United States, displays are commonly utilized in homes, retail, and work environments to showcase content and attract attention.

17 similar statements
# Concept Culture Statement Freq.
1 computer display United States Computer displays are typically situated at eye level on a desk or mounted on a wall. 1
2 computer display United States Commonly used for work, entertainment, and communication 1
3 computer display United States Commonly used for work and entertainment purposes 1
4 computer display United States Commonly set to a brightness suitable for well-lit indoor environments 1
5 computer display United States Commonly used for work, entertainment, and communication. 1
6 computer monitor United States Large, high-resolution screens are preferred for gaming and multimedia entertainment. 1
7 display United States Common to have large, high-definition displays in living rooms for watching movies and playing video games 1
8 display United States Displays are common in retail stores and serve as a way to showcase products and attract customers. 1
9 display United States Window displays are important for attracting customers in retail settings. 1
10 display United States Common to have large digital displays in advertising and retail settings 1
11 display United States Displays are common in homes for showing artwork, family photos, and decorations. 1
12 monitor United States Used for work and entertainment purposes, such as computer screens or TV monitors 1
13 screen US Commonly used for watching TV, movies, and gaming 1
14 screen United States Commonly used for watching TV shows, movies, and playing video games. 1
15 screen United States Screens are commonly used for entertainment and work, such as watching movies, playing games, and working on computers. 1
16 screen United States Screens are commonly used for watching movies, playing video games, and working on computers. 1
17 screen United States Screens are commonly used for entertainment and communication, such as watching movies, playing video games, and connecting with others through social media. 1