1
|
competitive games
|
Japan
|
Competitive games are often seen as serious and are associated with intense training and dedication, with a focus on discipline and skill development.
|
1
|
2
|
competitive gaming
|
Japan
|
Highly regarded as a professional sport, with dedicated training facilities and teams
|
1
|
3
|
competitive gaming
|
Japan
|
Often a mainstream form of entertainment with widespread media coverage
|
1
|
4
|
game immersion
|
Japan
|
Can be heightened through attention to detail, meticulous game design, and respect for traditional gaming elements
|
1
|
5
|
game terminology
|
Japan
|
Gacha (random reward system) prevalent in gaming discussions
|
1
|
6
|
gameplay mechanics
|
Japan
|
Incorporation of intricate and detailed mechanics in role-playing games
|
1
|
7
|
mathematical games
|
Japan
|
Emphasized as a way to cultivate logical and strategic thinking from a young age
|
1
|
8
|
play-based learning
|
Japan
|
Tends to be more structured and academically focused
|
1
|
9
|
post-game analysis
|
Japan
|
Respectful and methodical, with a focus on honoring the efforts of both teams and discussing improvement points for the future.
|
1
|
10
|
post-game behavior
|
Japan
|
Players and coaches may bow to each other as a sign of respect after a game.
|
1
|
11
|
professional gaming career
|
Japan
|
Respected career path with established professional leagues and corporate sponsorships
|
1
|
12
|
role-playing games
|
Japan
|
Highly valued as a form of interactive storytelling and character development
|
1
|
13
|
role-playing games (rpgs)
|
Japan
|
Part of mainstream youth culture, enjoyed by a wide audience including non-gamers
|
1
|
14
|
role-playing games (rpgs)
|
Japan
|
Incorporate a wide range of genres including modern urban settings and science fiction themes
|
1
|
15
|
role-playing games (rpgs)
|
Japan
|
Frequent focus on group cooperation and teamwork within the game narrative
|
1
|
16
|
role-playing games (rpgs)
|
Japan
|
Frequently played using digital platforms, consoles, and computer-based systems
|
1
|
17
|
role-playing games (rpgs)
|
Japan
|
Regarded as a mainstream form of entertainment with widespread appeal across different age groups
|
1
|
18
|
skill-based gaming
|
Japan
|
Highly popular in competitive gaming (eSports) and considered a serious activity requiring dedication and training
|
1
|