# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | virtual reality headset | United States | Popular for gaming and entertainment | 1 |
2 | virtual reality headset | United States | Used for immersive virtual tourism experiences | 1 |
3 | virtual reality headset | United States | Regarded as a tool for innovative educational experiences | 1 |
4 | virtual reality headset | United States | Utilized for virtual social interactions and virtual gatherings | 1 |
5 | virtual reality headset | United States | Embraced as a tool for therapeutic interventions and mental health treatments | 1 |