# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | virtual reality | Tech-forward societies | Cutting-edge technology for gaming, education, and simulations | 1 |
2 | virtual reality | tech community | A technology with potential applications in fields such as training, education, and healthcare | 1 |
3 | virtual reality | tech culture | Seen as an exciting and immersive form of entertainment and simulation | 1 |