# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | augmented reality | South Korea | Popular in educational settings for interactive learning experiences | 1 |
2 | virtual reality | South Korea | Virtual reality is commonly used for competitive gaming and eSports events. | 1 |
3 | virtual reality (vr) | South Korea | Popular in gaming and entertainment industries | 1 |
4 | virtual reality (vr) technology | South Korea | Utilized for advanced training and simulation purposes in various industries | 1 |
5 | virtual reality (vr) technology | South Korea | Integrated into various forms of art and performance | 1 |
6 | virtual reality gaming | South Korea | Popular form of entertainment and leisure activity | 1 |