# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | augmented reality | Japan | Commonly used in marketing, gaming, and entertainment industries | 1 |
2 | virtual reality | Japan | Virtual reality is also used for immersive experiences in various industries such as education and tourism. | 1 |
3 | virtual reality (vr) | Japan | Used for innovative healthcare and therapy applications | 1 |
4 | virtual reality (vr) technology | Japan | Utilized for advanced training and simulation purposes in various industries | 1 |
5 | virtual reality gaming | Japan | Embraced as an innovative and advanced technology | 1 |