# | Concept | Culture | Statement | Freq. |
---|---|---|---|---|
1 | microtransactions | South Korea | Integral part of gaming business model and widely utilized | 1 |
2 | pay-to-win microtransactions | South Korea | Accepted as a common monetization model in gaming, with many players willing to spend money to enhance their gaming experience | 1 |
3 | transactions | South Korea | There is a strong preference for using cash in transactions, even for larger purchases. | 1 |