concept   online gaming

17 commonsense assertions
Cultures (17) Australia (1) Brazil (1) India (1) Nigeria (1) Sweden (1) Canada (1) Germany (1) Mexico (1) Norway (1) Saudi Arabia (1) Egypt (1) Greece (1) Internet enthusiasts (1) Iran (1) Italy (1) technology-focused culture (1) traditional culture (1)
# Concept Culture Statement Freq.
1 online gaming Australia Online gaming is popular in Australian youth culture, emphasizing skill development and social interaction. 3
2 online gaming Brazil Online gaming is a popular form of entertainment that unites people of all ages and genders in Brazilian culture. 3
3 online gaming India Online gaming is a widely enjoyed cultural phenomenon in India, across all ages and genders, with increasing popularity in mobile multiplayer games. 3
4 online gaming Nigeria Online gaming in Nigeria is seen as both a potential distraction with risk of addiction and a combination of traditional and modern games. 3
5 online gaming Sweden Online gaming is a popular social activity in Sweden that emphasizes positive community connections. 3
6 online gaming Canada Online gaming in Canada encourages social interaction and skill development through multiplayer platforms and voice chat. 2
7 online gaming Germany Online gaming is popular among male adolescents and friends in Germany, with a mix of local and international games. 2
8 online gaming Mexico Online gaming in Mexico is seen as both a potential distraction and a way to connect socially. 2
9 online gaming Norway Online gaming is widely popular and deeply integrated into mainstream culture and education in Norway. 2
10 online gaming Saudi Arabia In Saudi Arabian culture, online gaming is viewed with suspicion and may be considered a waste of time or morally questionable. 2
11 online gaming Egypt Online gaming is often seen as lacking cultural or educational value in Egyptian society. 1
12 online gaming Greece Online gaming is often perceived as having little cultural or educational value in Greece. 1
13 online gaming Internet enthusiasts Online gaming is a popular form of entertainment and social interaction for Internet enthusiasts. 1
14 online gaming Iran Online gaming in Iran is viewed with suspicion and may be considered a waste of time or morally questionable. 1
15 online gaming Italy In Italy, online gaming is sometimes associated with a mainly male and adolescent demographic. 1
16 online gaming technology-focused culture Online gaming is a widely embraced and competitive form of entertainment and social interaction within a technology-focused culture. 1
17 online gaming traditional culture Traditional cultures generally do not widely accept online gaming, considering it to be a waste of time and harmful to social development. 1