1
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in-game purchases
|
United States
|
In the United States, in-game purchases are widely accepted as a way to enhance gaming experience and support developers, resembling duty-free shopping and impulse buying.
|
7
|
2
|
in-game purchases
|
South Korea
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In South Korea, in-game purchases are being scrutinized and regulated due to concerns about gaming addiction.
|
5
|
3
|
in-game purchases
|
Europe
|
In Europe, in-game purchases are widely accepted as a way to enhance the gaming experience and support developers.
|
4
|
4
|
in-game purchases
|
China
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In China, in-game purchases are heavily regulated to prevent player overspending and addiction.
|
3
|
5
|
in-game purchases
|
gamers
|
In-game purchases support game development and provide additional content for gamers to enjoy.
|
3
|
6
|
in-game purchases
|
India
|
In-game purchases are considered a luxury in India due to differing spending priorities and limited adoption.
|
2
|
7
|
in-game purchases
|
Japan
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In Japan, in-game purchases are carefully regulated due to concerns about potential exploitation.
|
2
|
8
|
in-game purchases
|
video game community
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The video game community widely accepts in-game purchases as enhancing the gaming experience.
|
2
|
9
|
in-game purchases
|
Gaming community in the US
|
In-game purchases are viewed as a common and acceptable way for the US gaming community to support game developers and enhance their gaming experience.
|
1
|
10
|
in-game purchases
|
Russia
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In-game purchases in Russia are met with skepticism and reluctance to spend money on virtual items.
|
1
|
11
|
in-game purchases
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Scandinavia
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Scandinavian gamers embrace in-game purchases to support game developers and ongoing updates.
|
1
|
12
|
in-game purchases
|
gaming culture
|
In-game purchases are widely embraced in gaming culture as a way to improve gameplay and support developers.
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1
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