concept   virtual reality

48 commonsense assertions
Cultures (48) United States (1) tech enthusiasts (1) South Korea (1) Australia (1) Brazil (1) India (1) Japan (1) Sweden (1) traditional (1) China (1) Germany (1) Kenya (1) United Kingdom (1) Western countries (1) cyberpunk (1) electronics enthusiasts (1) Saudi Arabia (1) United Arab Emirates (1) tech culture (1) European countries (1) Indonesia (1) Iran (1) Technology-centric cultures (1) computer graphics industry (1) global (1) industrialized countries (1) modern gamers (1) African countries (1) Amish community (1) Asian countries (1) Digital Age (1) East Asia (1) Eastern technology culture (1) Futurists (1) Latin American countries (1) Middle Eastern countries (1) Modern gaming culture (1) Oceania (1) Scandinavian countries (1) Science fiction enthusiasts (1) South Asian countries (1) Tech-savvy community (1) Traditional rural community (1) Traditional societies with minimal technology (1) entertainment industry (1) technology (1) technology-focused culture (1) video game enthusiasts (1) more
# Concept Culture Statement Freq.
1 virtual reality United States Virtual reality is widely popular for gaming and entertainment in the United States. 7
2 virtual reality tech enthusiasts Virtual reality is cutting-edge technology that is used by tech enthusiasts for immersive experiences in gaming, entertainment, training, and simulations. 7
3 virtual reality South Korea Virtual reality is extensively utilized for various purposes in South Korean culture, including gaming, entertainment, education, training, and art. 6
4 virtual reality Australia Virtual reality is widely utilized in Australia across diverse industries for training, simulation, tourism, and immersive experiences. 5
5 virtual reality Brazil Virtual reality technology in Brazil is limited in accessibility due to economic constraints and technological infrastructure. 5
6 virtual reality India Virtual reality is utilized for engineering, design, and architectural visualization in India, with limited applications in gaming and education. 5
7 virtual reality Japan Virtual reality is extensively used across various industries in Japan for immersive experiences and advanced applications. 5
8 virtual reality Sweden Virtual reality is widely used in Sweden for healthcare, education, and architectural visualization. 5
9 virtual reality traditional Traditional cultures perceive virtual reality as isolating and potentially harmful, leading to limited integration into daily life. 5
10 virtual reality China Virtual reality is widely utilized in education, art, and entertainment in China. 4
11 virtual reality Germany Virtual reality is widely utilized for architectural and design visualization in Germany. 4
12 virtual reality Kenya In Kenya, virtual reality technology is seen as a niche concept with limited practical applications due to resource and infrastructure limitations. 4
13 virtual reality United Kingdom Virtual reality is widely used in various industries and educational programs in the United Kingdom for gaming and visualization. 4
14 virtual reality Western countries Virtual reality is mostly associated with gaming and entertainment but is also used for training and simulations in Western countries. 4
15 virtual reality cyberpunk Virtual reality in cyberpunk culture blurs truth and illusion, revolutionizes entertainment, and is used for illicit activities. 4
16 virtual reality electronics enthusiasts Virtual reality is a widely experimented and immersive technology used for entertainment, education, and custom applications by electronics enthusiasts. 4
17 virtual reality Saudi Arabia Virtual reality is seen as a luxury technology but faces cultural and religious obstacles in Saudi Arabia. 3
18 virtual reality United Arab Emirates In the UAE, virtual and augmented reality are widely used in entertainment, retail, and real estate sectors. 3
19 virtual reality tech culture Virtual reality is an immersive entertainment and simulation technology with potential applications in various fields within tech culture. 3
20 virtual reality European countries Virtual reality is utilized for gaming and architectural planning in European countries. 2
21 virtual reality Indonesia In Indonesia, virtual reality is seen as a futuristic and niche form of entertainment. 2
22 virtual reality Iran Virtual reality is discouraged or deemed unnecessary in Iran due to cultural and religious beliefs. 2
23 virtual reality Technology-centric cultures Virtual reality is being explored for practical applications beyond entertainment in technology-centric cultures, such as in education and healthcare. 2
24 virtual reality computer graphics industry Virtual reality, a cutting-edge technology, is used by the computer graphics industry to create immersive experiences and simulations. 2
25 virtual reality global Virtual reality is a global cultural phenomenon and is used in gaming, entertainment, and simulations. 2
26 virtual reality industrialized countries Virtual reality is widely utilized for gaming and technical projects in industrialized countries. 2
27 virtual reality modern gamers Virtual reality is a popular choice among modern gamers for immersive gaming experiences. 2
28 virtual reality African countries Limited resources and infrastructure in African countries has resulted in virtual reality technology being less prevalent. 1
29 virtual reality Amish community The Amish community views virtual reality as unnecessary and potentially harmful, as it takes away from genuine real-world interactions and experiences. 1
30 virtual reality Asian countries Virtual reality is widely employed in competitive gaming and eSports events in Asian countries. 1
31 virtual reality Digital Age Virtual reality is a developing technology used for entertainment and simulations in the Digital Age culture. 1
32 virtual reality East Asia Virtual reality is utilized for immersive experiences in East Asian industries including education and tourism. 1
33 virtual reality Eastern technology culture Virtual reality is a popular technology in Eastern culture, utilized in training, education, and virtual tourism. 1
34 virtual reality Futurists Futurists view virtual reality as a revolutionary technology with vast potential for entertainment and education. 1
35 virtual reality Latin American countries Virtual reality technology is less accessible in Latin American countries due to economic and infrastructure limitations. 1
36 virtual reality Middle Eastern countries In Middle Eastern countries, virtual reality is heavily integrated into the entertainment and leisure industry, including virtual theme parks and experiences. 1
37 virtual reality Modern gaming culture Virtual reality gaming is an immersive and popular way to experience games in modern gaming culture. 1
38 virtual reality Oceania Virtual reality is used for training and simulation in fields like defense and emergency services in Oceania. 1
39 virtual reality Scandinavian countries Virtual reality is used in Scandinavian healthcare for therapeutic and rehabilitation purposes. 1
40 virtual reality Science fiction enthusiasts Virtual reality technology enables science fiction fans to immerse themselves in digital worlds, creating a seamless blend of real and virtual experiences. 1
41 virtual reality South Asian countries Virtual reality is used for innovative solutions in engineering and design in South Asian countries. 1
42 virtual reality Tech-savvy community Virtual reality is an exciting and cutting-edge technology used for gaming, simulations, and entertainment within tech-savvy communities. 1
43 virtual reality Traditional rural community Traditional rural communities do not incorporate virtual reality technology into their daily lives due to its unfamiliar and futuristic nature. 1
44 virtual reality Traditional societies with minimal technology Traditional societies with minimal technology rarely encounter virtual reality and consider it unfamiliar due to their reliance on physical experiences. 1
45 virtual reality entertainment industry Virtual reality is a technology in the entertainment industry that provides immersive gaming and experiences. 1
46 virtual reality technology Virtual reality is a cutting-edge entertainment and educational tool embraced for immersive experiences in technology culture. 1
47 virtual reality technology-focused culture Virtual reality is an exciting technology that provides immersive experiences and simulations in a technology-focused culture. 1
48 virtual reality video game enthusiasts Video game enthusiasts enjoy an exciting and immersive gaming experience in virtual reality. 1