1
|
virtual reality
|
United States
|
Virtual reality is widely popular for gaming and entertainment in the United States.
|
7
|
2
|
virtual reality
|
tech enthusiasts
|
Virtual reality is cutting-edge technology that is used by tech enthusiasts for immersive experiences in gaming, entertainment, training, and simulations.
|
7
|
3
|
virtual reality
|
South Korea
|
Virtual reality is extensively utilized for various purposes in South Korean culture, including gaming, entertainment, education, training, and art.
|
6
|
4
|
virtual reality
|
Australia
|
Virtual reality is widely utilized in Australia across diverse industries for training, simulation, tourism, and immersive experiences.
|
5
|
5
|
virtual reality
|
Brazil
|
Virtual reality technology in Brazil is limited in accessibility due to economic constraints and technological infrastructure.
|
5
|
6
|
virtual reality
|
India
|
Virtual reality is utilized for engineering, design, and architectural visualization in India, with limited applications in gaming and education.
|
5
|
7
|
virtual reality
|
Japan
|
Virtual reality is extensively used across various industries in Japan for immersive experiences and advanced applications.
|
5
|
8
|
virtual reality
|
Sweden
|
Virtual reality is widely used in Sweden for healthcare, education, and architectural visualization.
|
5
|
9
|
virtual reality
|
traditional
|
Traditional cultures perceive virtual reality as isolating and potentially harmful, leading to limited integration into daily life.
|
5
|
10
|
virtual reality
|
China
|
Virtual reality is widely utilized in education, art, and entertainment in China.
|
4
|
11
|
virtual reality
|
Germany
|
Virtual reality is widely utilized for architectural and design visualization in Germany.
|
4
|
12
|
virtual reality
|
Kenya
|
In Kenya, virtual reality technology is seen as a niche concept with limited practical applications due to resource and infrastructure limitations.
|
4
|
13
|
virtual reality
|
United Kingdom
|
Virtual reality is widely used in various industries and educational programs in the United Kingdom for gaming and visualization.
|
4
|
14
|
virtual reality
|
Western countries
|
Virtual reality is mostly associated with gaming and entertainment but is also used for training and simulations in Western countries.
|
4
|
15
|
virtual reality
|
cyberpunk
|
Virtual reality in cyberpunk culture blurs truth and illusion, revolutionizes entertainment, and is used for illicit activities.
|
4
|
16
|
virtual reality
|
electronics enthusiasts
|
Virtual reality is a widely experimented and immersive technology used for entertainment, education, and custom applications by electronics enthusiasts.
|
4
|
17
|
virtual reality
|
Saudi Arabia
|
Virtual reality is seen as a luxury technology but faces cultural and religious obstacles in Saudi Arabia.
|
3
|
18
|
virtual reality
|
United Arab Emirates
|
In the UAE, virtual and augmented reality are widely used in entertainment, retail, and real estate sectors.
|
3
|
19
|
virtual reality
|
tech culture
|
Virtual reality is an immersive entertainment and simulation technology with potential applications in various fields within tech culture.
|
3
|
20
|
virtual reality
|
European countries
|
Virtual reality is utilized for gaming and architectural planning in European countries.
|
2
|
21
|
virtual reality
|
Indonesia
|
In Indonesia, virtual reality is seen as a futuristic and niche form of entertainment.
|
2
|
22
|
virtual reality
|
Iran
|
Virtual reality is discouraged or deemed unnecessary in Iran due to cultural and religious beliefs.
|
2
|
23
|
virtual reality
|
Technology-centric cultures
|
Virtual reality is being explored for practical applications beyond entertainment in technology-centric cultures, such as in education and healthcare.
|
2
|
24
|
virtual reality
|
computer graphics industry
|
Virtual reality, a cutting-edge technology, is used by the computer graphics industry to create immersive experiences and simulations.
|
2
|
25
|
virtual reality
|
global
|
Virtual reality is a global cultural phenomenon and is used in gaming, entertainment, and simulations.
|
2
|
26
|
virtual reality
|
industrialized countries
|
Virtual reality is widely utilized for gaming and technical projects in industrialized countries.
|
2
|
27
|
virtual reality
|
modern gamers
|
Virtual reality is a popular choice among modern gamers for immersive gaming experiences.
|
2
|
28
|
virtual reality
|
African countries
|
Limited resources and infrastructure in African countries has resulted in virtual reality technology being less prevalent.
|
1
|
29
|
virtual reality
|
Amish community
|
The Amish community views virtual reality as unnecessary and potentially harmful, as it takes away from genuine real-world interactions and experiences.
|
1
|
30
|
virtual reality
|
Asian countries
|
Virtual reality is widely employed in competitive gaming and eSports events in Asian countries.
|
1
|
31
|
virtual reality
|
Digital Age
|
Virtual reality is a developing technology used for entertainment and simulations in the Digital Age culture.
|
1
|
32
|
virtual reality
|
East Asia
|
Virtual reality is utilized for immersive experiences in East Asian industries including education and tourism.
|
1
|
33
|
virtual reality
|
Eastern technology culture
|
Virtual reality is a popular technology in Eastern culture, utilized in training, education, and virtual tourism.
|
1
|
34
|
virtual reality
|
Futurists
|
Futurists view virtual reality as a revolutionary technology with vast potential for entertainment and education.
|
1
|
35
|
virtual reality
|
Latin American countries
|
Virtual reality technology is less accessible in Latin American countries due to economic and infrastructure limitations.
|
1
|
36
|
virtual reality
|
Middle Eastern countries
|
In Middle Eastern countries, virtual reality is heavily integrated into the entertainment and leisure industry, including virtual theme parks and experiences.
|
1
|
37
|
virtual reality
|
Modern gaming culture
|
Virtual reality gaming is an immersive and popular way to experience games in modern gaming culture.
|
1
|
38
|
virtual reality
|
Oceania
|
Virtual reality is used for training and simulation in fields like defense and emergency services in Oceania.
|
1
|
39
|
virtual reality
|
Scandinavian countries
|
Virtual reality is used in Scandinavian healthcare for therapeutic and rehabilitation purposes.
|
1
|
40
|
virtual reality
|
Science fiction enthusiasts
|
Virtual reality technology enables science fiction fans to immerse themselves in digital worlds, creating a seamless blend of real and virtual experiences.
|
1
|
41
|
virtual reality
|
South Asian countries
|
Virtual reality is used for innovative solutions in engineering and design in South Asian countries.
|
1
|
42
|
virtual reality
|
Tech-savvy community
|
Virtual reality is an exciting and cutting-edge technology used for gaming, simulations, and entertainment within tech-savvy communities.
|
1
|
43
|
virtual reality
|
Traditional rural community
|
Traditional rural communities do not incorporate virtual reality technology into their daily lives due to its unfamiliar and futuristic nature.
|
1
|
44
|
virtual reality
|
Traditional societies with minimal technology
|
Traditional societies with minimal technology rarely encounter virtual reality and consider it unfamiliar due to their reliance on physical experiences.
|
1
|
45
|
virtual reality
|
entertainment industry
|
Virtual reality is a technology in the entertainment industry that provides immersive gaming and experiences.
|
1
|
46
|
virtual reality
|
technology
|
Virtual reality is a cutting-edge entertainment and educational tool embraced for immersive experiences in technology culture.
|
1
|
47
|
virtual reality
|
technology-focused culture
|
Virtual reality is an exciting technology that provides immersive experiences and simulations in a technology-focused culture.
|
1
|
48
|
virtual reality
|
video game enthusiasts
|
Video game enthusiasts enjoy an exciting and immersive gaming experience in virtual reality.
|
1
|